In the cosmic darkness, humans are dressed as flashlights

(2025 — Ongoing)

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A lone figure jumps between platforms in search of a door. Each fall sends them into an endless descent before resetting to the start. This 2D platformer and interactive installation blends gameplay mechanics to create a meditative experience through repetition, trial and error, and difficulty.
    As an installation, it features a crescent-shaped rock enclosure with six mounted phones. Five of them display an animated, looping verse from a single poem, flowing continuously from top to bottom, each presented as an individual website. The sixth phone acts as a timer, stopping when the player falls and restarting upon reset.
    In the background, an AI voice speaks in a meditative tone, asking the viewer questions about their experience and explaining the symbolism of the work. In doing so, the AI becomes the curator rather than the creator, shifting from a passive explainer to an interactive presence—an externalized version of the player’s own thoughts.→ This exhibition concept was visualized using AI to explore how the installation could exist within a gallery space.





The ship of Theseus

(In production)



"The ship of Theseus" is a web-based work inspired by the paradox of a Greek mythic tale. The ship of Theseus, having all of its parts replaced, looks identical to its original form.
    Various random images of collective memories—such as urban scenes, nature, and space—are divided into pieces and displayed in 24 separate windows, forming a complete picture.
    By clicking on the image, specific metadata are altered and dynamically presented in real time using server-side code (e.g., Python). As a result, the metadata are modified while the image itself remains unchanged.





Endling II: Mnemosyne Unit-01

(2023 — Ongoing)

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The second part of "Endling" is a walking simulator game that explores the aftermath of a mass extinction.
    The player controls Mnemosyne Unit-01, a hyper-creature containing the DNA of all known eukaryotic species, as they navigate a deserted, post-apocalyptic Earth.
    Throughout the game, the DNA strands struggle to coexist harmoniously, leading to humorous battles between them. During these battles, the player temporarily loses control of the creature, which begins behaving as a non-playable character (NPC). → 3D design of Mnemosyne by Yorden Wilhelm. Unity script assistance by Richard Athey.





92,931,­661

(2023)

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"92,931,661" is a decade-long web-based project featuring GIFs of the artist's family and friends, juxtaposed with cosmic stock footage.
    Created from personal videos, the GIFs explore themes such as depression, memory, identity, and time. Clicking on a GIF reveals new content—images, websites, voice chat, and text—reflecting conscious and intuitive associations.
    Updated biannually, the project merges personal and collective experiences, reality and fantasy, and the ephemeral with the timeless.





Endling I: Behold, I am coming Like a thief!

(2020—2022)

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"Endling" is a multimedia science fiction narrative set in the distant future that explores alternative methods of storytelling and mediums.
    Through the lens of a fictional scenario set before and after a mass extinction, the first part of Endling chronicles the moment that led to the extinction of all species. It combines elements of science fiction, technology, and interactive storytelling to create an immersive experience. → Poem by Linnet Reeman.





An army of Him

(2019)

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In Dimitris Gkikas's video work "An army of Him," Salvador Dalí is multiplied.
    The image—popularized by the Netflix series about the robbery of the Royal Mint of Spain—has become a global symbol of resistance in the world of hyper-liberal postmodernism. This symbol, laden with ironic potential, is used by Gkikas to construct a digital army—a metamorphosing composition of pop-up windows.
    This digital formation embodies a specific type of violence within surveillance capitalism: the relentless act of drawing our attention, which has become the most precious currency of our time.→ Curatorial text from the 19th Media Art Biennale WRO.





Black rock

(2018)

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Even long before Homer, it was a tradition to throw black stones in a place where something horrible had happened as an expression of damnation. Afterward, people would never visit that place again.
    The Black Rock is a Hacked Google Street View project that is mainly compatible with Firefox and Chrome.





I will be waiting

(2017)

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"I will be waiting" is a browser-based project that utilizes Street View technology to capture the frozen, timeless shores of the remote north.
     Due to a glitch in the system, I have recontextualized the purpose of Street View, creating a dreamlike atmosphere in which, regardless of the direction you choose, you will always arrive at the same destination.





Wake up!

(2017)

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"Wake up!" is an animation in the form of a website.
     A found GIF, showing a sheep falling from the sky, is placed at the center of the page. The scrollbar, which is typically an interaction technique or widget, becomes part of the animation, visually indicating the fall.
     The GIF is a scene from Mighty Mouse: Wolf! Wolf! (1944). The film is now in the public domain and is available on the Internet Archive.





Driiii­iinnnnn

(2017)

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Alarm clock. noun: alarm clock; plural noun: alarm clocks. A small clock that can be made to sound at the time set in advance, used to wake someone up.



The expa­nding universe

(2016)

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"The expanding universe" is an animation in the form of a website.
     A found GIF of a flying bird, frozen mid-air, is placed at the center of the page. The increasing number on the browser tab, which represents the distance covered in km/h, is part of the animation—conveying movement in a subtle and conceptual way.
     The piece reflects the struggle to adapt in an ever-expanding space full of possibilities, ultimately leaving you with a sense of being stuck.





The magic door

(2016)

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"The magic door" is a playful, dark, and ironic project depicting the limitless amount of closed doors in life; a commentary on the pointlessness of recurring expectations. Behind one closed door is another closed door, and you will come to find that what you’re seeking is hard to grasp.





The waterfall experi­ence

(2015)

Website



“Ever-newer waters flow on those who step into the same rivers.”
— Heraclitus





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