(2023)
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(2023)
The second part of "Endling" is a walking simulator game that explores the aftermath of a mass extinction. The player controls Mnemosyne Unit-01, a hyper-creature containing the DNA of all known eukaryotic species, as they navigate a deserted, post-apocalyptic Earth. In the course of the game, the DNA strands struggle to coexist harmoniously, leading to humorous beatbox battles between them. During these battles, the player temporarily loses control of the creature, which starts behaving as a non-playable character (NPC).
The videogame is available to download and play on Windows & Mac OS here.
(2020—2022)
"Endling" is a multimedia science fiction narrative set in the distant future that explores alternative methods of storytelling and mediums. Through the lens of a fictional scenario set before and after a mass extinction, the first part of Endling chronicles the moment that led to the extinction of all species. It combines elements of science fiction, technology, and interactive storytelling to create an immersive experience.
(2019)
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Salvador Dali in Dimitris Gkika's video work "An army of Him" is multiplied. The image that, thanks to the Netflix series about the robbery of the Royal Mint of Spain, has become a symbol of resistance in the world of hyper-liberal postmodernism, which in itself has an extremely ironic potential, is used by Gkikas to build a digital army - a metamorphosing composition of pop-up windows, a specific type of violence within surveillance capitalism - of drawing our attention, currently the most precious currency.
→ Curatorial text from the 19th Media Art Biennale WRO.
(2017)
"I will be waiting" is a browser-based project that utilizes Street View technology to capture the frozen, timeless shores of the remote north. Due to a glitch in the system, I have re-contextualized the purpose of Street View, creating a dreamlike atmosphere that, regardless of the direction you choose, will always lead you to the same destination